About Me

My name is Seyed Morteza Kamali I was born to make games. I'm an experienced game developer seeking a new and satisfying work environment where my skills can be used to create future games. Enthusiastic about innovation in video games with a focus on mobile gaming. I have experience working as part of a team and individually.

Contact Details

Seyed Morteza Kamali
Iran , Qom
+989331394361
smkplus3d@gmail.com

Education

University of Qom

Bachelor's degreeField Of StudyComputer Software Engineering (2015 โ€“ 2019)

Work

โœˆ๏ธ Iran Air Force

Game Programmer Aug 2021 - May 2023

I worked for the Iran Air Force as a game developer



    I was responsible for:
    • Developing the player character's movement mechanics and controls
    • Implementing UI/UX elements, such as menus
    • Iterating and refining gameplay based on playtesting feedback
    • Testing and debugging the game for quality assurance

Nouranium

Game Programmer Apr 2020 - Aug 2021

๐Ÿ“ฑ Hypercasual games

I worked on many hypercasual games

During my experience working on various hypercasual games, my responsibilities included:

  • Creating custom shaders, such as liquid shaders, painting shaders, and wool shaders, to enhance visual effects in the games.
  • Developing custom tools to optimize and streamline the game development process.
  • Implementing gameplay mechanics to ensure an enjoyable player experience.
  • Crafting intuitive and visually appealing UI/UX elements, including shopping UI, reward systems, and advertisement UI.

Italian Trulli

Hamrah Pardazan

Game Programmer Sep 2019 - March 2020

๐ŸŽฒ Magical Dice

Magical Dice is an amazing board game. Roll the dice, match 3 same dice to merge magic dice.

I was responsible for:

  • Full implementation of the game, ensuring all components functioned seamlessly together.
  • Implementing the match algorithm, enabling the merging of three identical dice.
  • Creating captivating particle effects and special visual effects to enhance the magical ambiance of the game.
  • Implementing a localization tool, allowing the game to be translated into different languages for a global audience.
  • Crafting an intuitive and visually appealing user interface and user experience, ensuring players could navigate the game effortlessly.


๐Ÿƒ Marshal

I worked on a card game

During my involvement in the Court piece or Hokm Card Game project, I had the following responsibilities:

  • Implementing the gameplay mechanics of Court piece or Hokm, ensuring an accurate representation of the rules and dynamics of the game.
  • Developing a sophisticated bot AI system capable of predicting and making strategic decisions, while also incorporating difficulty control to provide varied levels of challenge for players.
  • Creating custom shaders to enhance the visual experience, including transitions between game states and a shader to simulate burning cards. These shaders added visual flair and immersion to the game.

๐Ÿงฉ Puzzle Cube

During my involvement in a puzzle game project, I had the following responsibilities:

  • Implementing the gameplay mechanics to create an engaging puzzle-solving experience for players.
  • Developing and implementing a procedural puzzle generator, allowing for the dynamic creation of puzzles with varying levels of complexity.
  • Creating a custom saving system specifically tailored for the puzzle game, ensuring players could save and resume their progress seamlessly.

MasterMind

Programmer Sep 2017 โ€“ Nov 2017

๐ŸŽ–๏ธ The siege

"The Siege" is an FPS shooter known for its easy and intuitive controls, vibrant 3D graphics, and thrilling gameplay.

During my involvement in the project, I had the following responsibilities:

  • Developing and implementing the Enemy AI system, creating intelligent and challenging adversaries that provide engaging combat encounters for players.
  • Designing and implementing the Shooting Mechanic, ensuring responsive and satisfying gameplay mechanics for weapon handling and accuracy.

Additionally, I worked on several custom shaders to enhance the visual experience in the game:

  • Designing a night vision shader to simulate the distinct green tint and visibility effects associated with night vision goggles, enhancing immersion in low-light scenarios.
  • Developing a rain shader to produce realistic rain effects, including particle-based raindrops and water splashes, contributing to atmospheric and dynamic environments.
  • Designing weapons' special effects and shaders to bring visual impact and uniqueness to each weapon, making them feel powerful and satisfying to use.
  • Implementing a heat vision shader to simulate the infrared spectrum, allowing players to see heat signatures of objects and characters, adding a tactical element to gameplay.

Resane Gostare Benisi

Programmer Jun 2017 โ€“ Aug 2017

๐ŸŽ–๏ธAmaliyate Enhedam 3

Amaliyate Enhedam 3 is an FPS shooter that provides players with an immersive gaming experience.

During my involvement in the project, I had the following responsibilities:

  • Developing and implementing the Player Controller, focusing on creating smooth and responsive controls to ensure players have precise and enjoyable movement throughout the game.
  • Designing and implementing various weapons, including their mechanics, animations, and balancing, to provide players with a diverse and satisfying arsenal for combat.
  • Creating an advanced Enemy AI system, incorporating intelligent behaviors and tactics to challenge players and create intense and engaging encounters.

Additionally, I worked on several custom shaders to enhance the visual quality and aesthetics of the game:

  • Creating an Animal Fur Shader to realistically simulate fur textures on in-game animal characters, adding visual depth and realism to their appearance.
  • Designing a Flag Shader to animate and render flag-like objects, bringing dynamic motion and visual interest to the game's environments.
  • Developing a Weapon Shader to enhance the visual effects and details of the weapons, making them visually striking and appealing to players.
  • Implementing various Image Effects to modify the visual output of the game, such as color correction, bloom, or depth of field, to enhance the overall visual atmosphere and immersion.



Skills

I'm a Unity Game developer with 7+ years of experience. I have mostly worked on games for PC and for mobile devices. I usually like to work on a small projects, but I am willing to do a longer project if the time is right and the project is interested.

  • Unity
  • Programming
  • Mathematics
  • Design Patterns
  • Problem Solving
  • Algorithms

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Thanks!

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Client Testimonials

  • The Game gives you a Purpose. The Real Game is, to Find a Purpose.

    Vineet Raj Kapoor
  • Failure doesn't mean the game is over, it means try again with experience.

    Len Schlesinger

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