About Me

I'm Seyed Morteza Kamali, a passionate and skilled game developer with a proven track record of delivering innovative gaming experiences. My career spans a diverse range of projects, including casual, hypercasual, hybrid casual, and crypto games, showcasing my versatility and adaptability in the gaming industry. I specialize in shader programming, leveraging my expertise in GLSL and HLSL to create visually striking and optimized graphics. With experience collaborating in teams and excelling in independent roles, I'm eager to contribute my skills and creativity to shaping the future of game development in an inspiring and forward-thinking environment.

Contact Details

Seyed Morteza Kamali
Iran , Qom
+989331394361
smkplus3d@gmail.com

Education

University of Qom

Bachelor's degreeField Of StudyComputer Software Engineering (2015 โ€“ 2019)

Work

Ared

Game Programmer 2023 - 2024

๐ŸŽฎ Hybrid Casual & Crypto Games

Developed hybrid casual and crypto games, leveraging blockchain technology and innovative game mechanics to create engaging and monetizable experiences.

๐ŸŒ ZipClash 3D

ZipClash 3D is a play-to-earn (P2E) Web3 game combining farming and cooking. Players manage customizable planets, cook, gather resources, and build facilities. Upgrade kitchens, hire chefs, and optimize production to craft meals, sell in markets, and earn income. ๐Ÿš€โœจ

During my experience working on ZipClash 3D, I was responsible for:

  • Implementing buildings like the Kitchen and Garage to enhance gameplay.
  • Developing systems for cooking and selling food and ingredients.
  • Validating all online actions, such as buying and selling, to ensure security and prevent hacking.
  • Importing 3D models and materials based on rendering needs and optimizing them for performance.

This game combines strategic gameplay with immersive online interactions, providing players with a vibrant universe to explore and conquer! ๐ŸŒŒ๐Ÿ”ฅ


๐ŸŒž My Beach Resort

My Beach Resort is a relaxing tycoon game where players manage a luxurious beachfront hotel, cater to affluent guests, and upgrade facilities to create the ultimate tropical paradise. ๐ŸŒดโœจ

During my experience working on My Beach Resort, I was responsible for:

  • implementing various workstations such as the Pool, Fireplace, and VIP Room to enhance gameplay.
  • Creating missions to keep players motivated and immersed.
  • Create state machine for customer AI, ensuring dynamic and lifelike guest behaviors.
  • Importing 3D models and efficiently assigning materials based on rendering needs.
  • Building a system for leveling up and upgrading rooms, using prefab variants to streamline development and ensure scalability.

This game provides a blend of relaxation and strategy, offering players an immersive experience in building and managing their dream resort. ๐Ÿ–๏ธโœจ


โœˆ๏ธ Iran Air Force

Game Programmer Aug 2021 - May 2023

I worked as a game developer for the Iran Air Force.



    I was responsible for:
    • Developing the player character's movement mechanics and controls
    • Implementing UI/UX elements, such as menus
    • Iterating and refining gameplay based on playtesting feedback
    • Testing and debugging the game for quality assurance

Nouranium

Game Programmer Apr 2020 - Aug 2021

๐Ÿ“ฑ Hypercasual games

I worked on many hypercasual games

During my experience working on various hypercasual games, my responsibilities included:

  • Creating custom shaders, such as liquid shaders, painting shaders, and wool shaders, to enhance visual effects in the games.
  • Developing custom tools to optimize and streamline the game development process.
  • Implementing gameplay mechanics to ensure an enjoyable player experience.
  • Crafting intuitive and visually appealing UI/UX elements, including shopping UI, reward systems, and advertisement UI.

Italian Trulli

Hamrah Pardazan

Game Programmer Sep 2019 - March 2020

๐ŸŽฒ Magical Dice

Magical Dice is an amazing board game. Roll the dice, match 3 same dice to merge magic dice.

I was responsible for:

  • Full implementation of the game, ensuring all components functioned seamlessly together.
  • Implementing the match algorithm, enabling the merging of three identical dice.
  • Creating captivating particle effects and special visual effects to enhance the magical ambiance of the game.
  • Implementing a localization tool, allowing the game to be translated into different languages for a global audience.
  • Crafting an intuitive and visually appealing user interface and user experience, ensuring players could navigate the game effortlessly.


๐Ÿƒ Marshal

I worked on a card game

During my involvement in the Court piece or Hokm Card Game project, I had the following responsibilities:

  • Implementing the gameplay mechanics of Court piece or Hokm, ensuring an accurate representation of the rules and dynamics of the game.
  • Developing a sophisticated bot AI system capable of predicting and making strategic decisions, while also incorporating difficulty control to provide varied levels of challenge for players.
  • Creating custom shaders to enhance the visual experience, including transitions between game states and a shader to simulate burning cards. These shaders added visual flair and immersion to the game.

๐Ÿงฉ Puzzle Cube

During my involvement in a puzzle game project, I had the following responsibilities:

  • Implementing the gameplay mechanics to create an engaging puzzle-solving experience for players.
  • Developing and implementing a procedural puzzle generator, allowing for the dynamic creation of puzzles with varying levels of complexity.
  • Creating a custom saving system specifically tailored for the puzzle game, ensuring players could save and resume their progress seamlessly.

MasterMind

Programmer Sep 2017 โ€“ Nov 2017

๐ŸŽ–๏ธ The siege

"The Siege" is an FPS shooter known for its easy and intuitive controls, vibrant 3D graphics, and thrilling gameplay.

During my involvement in the project, I had the following responsibilities:

  • Developing and implementing the Enemy AI system, creating intelligent and challenging adversaries that provide engaging combat encounters for players.
  • Designing and implementing the Shooting Mechanic, ensuring responsive and satisfying gameplay mechanics for weapon handling and accuracy.
  • Additionally, I worked on several custom shaders to enhance the visual experience in the game:
    • Designing a night vision shader to simulate the distinct green tint and visibility effects associated with night vision goggles, enhancing immersion in low-light scenarios.
    • Developing a rain shader to produce realistic rain effects, including particle-based raindrops and water splashes, contributing to atmospheric and dynamic environments.
    • Designing weapons' special effects and shaders to bring visual impact and uniqueness to each weapon, making them feel powerful and satisfying to use.
    • Implementing a heat vision shader to simulate the infrared spectrum, allowing players to see heat signatures of objects and characters, adding a tactical element to gameplay.

Resane Gostare Benisi

Programmer Jun 2017 โ€“ Aug 2017

๐ŸŽ–๏ธAmaliyate Enhedam 3

Amaliyate Enhedam 3 is an FPS shooter that provides players with an immersive gaming experience.

During my involvement in the project, I had the following responsibilities:

  • Developing and implementing the Player Controller, focusing on creating smooth and responsive controls to ensure players have precise and enjoyable movement throughout the game.
  • Designing and implementing various weapons, including their mechanics, animations, and balancing, to provide players with a diverse and satisfying arsenal for combat.
  • Creating an advanced Enemy AI system, incorporating intelligent behaviors and tactics to challenge players and create intense and engaging encounters.
  • Additionally, I worked on several custom shaders to enhance the visual quality and aesthetics of the game:
    • Creating an Animal Fur Shader to realistically simulate fur textures on in-game animal characters, adding visual depth and realism to their appearance.
    • Designing a Flag Shader to animate and render flag-like objects, bringing dynamic motion and visual interest to the game's environments.
    • Developing a Weapon Shader to enhance the visual effects and details of the weapons, making them visually striking and appealing to players.
    • Implementing various Image Effects to modify the visual output of the game, such as color correction, bloom, or depth of field, to enhance the overall visual atmosphere and immersion.



Skills

Technical Skills

  • Unity
  • C# Programming
  • Object-Oriented Programming (OOP)
  • Shaders (HLSL, Shader Graph)
  • AI Programming
  • UI/UX Design
  • Game Optimization
  • Version Control (Git, SVN)
  • Dependency Injection
  • Design Patterns
  • SOLID Design Principles

Soft Skills

  • Problem Solving
  • Communication
  • Teamwork
  • Adaptability
  • Creativity
  • Time Management
  • Attention to Detail
  • Collaboration
  • Critical Thinking

Articles

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Client Testimonials

  • The Game gives you a Purpose. The Real Game is, to Find a Purpose.

    Vineet Raj Kapoor
  • Failure doesn't mean the game is over, it means try again with experience.

    Len Schlesinger

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Feel free to reach out to me using the information below.